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Pixel Art for Game Developers
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Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you: Create tilesets to build game environments Understand light and shadow Work efficiently with pixels Use atmospheric and linear perspective Create professional-quality Pixel Art This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics.Praise for the Book:Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It’s frankly shocking that there hasn’t been a resource like this before ... a very timely book.―Chris Totten, George Mason University, Washington, DC, USA
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Product details
Paperback: 256 pages
Publisher: A K Peters/CRC Press; 1 edition (August 20, 2015)
Language: English
ISBN-10: 1482252309
ISBN-13: 978-1482252309
Product Dimensions:
6 x 0.5 x 9 inches
Shipping Weight: 12.6 ounces (View shipping rates and policies)
Average Customer Review:
3.6 out of 5 stars
12 customer reviews
Amazon Best Sellers Rank:
#1,051,354 in Books (See Top 100 in Books)
There's not many books out there on pixel art. Though I was hesitant about the high price tag ($50 when I bought), I took a chance and I think the book is really good. If you're not much of an artist it does a great job of teaching you the fundamentals on how to approach pixel art and avoid some common mistakes. I subtracted a star however because I do wish it went a little further for the price paid - maybe into creating an advanced character like something you'd see in Castlevania or Metal Slug. The interviews at the end with game designers were rather short and pointless as well. But it's a good starting point and the fundamentals will get you making nice stuff in no time.
I think this is a good book for beginners and I say this as someone that has tried pixel art multiple times throughout my life, but gave up every time because nothing I made ever looked good. I still don't make amazing pixel art, but I gained a lot of great insights into what I was doing wrong from this book. I'll say this though, this book doesn't so much teach you HOW to do pixel art as much as it just tells you what not to do (which is just as valuable to know). It also has a lot of good tips/tricks on reusing the work you've already done to create new pixel art from or to animate sprites.Also know that the examples in the book don't really give you step by step instructions on what to do, but the pixel art examples are built upon throughout each chapter and it's kind of on you to either count the number of pixels the author uses to create their shapes/lines or to experiment until you get a similar looking picture for each step throughout any given exercise. I counted pixels in the examples photos until I got an idea of what patterns I needed to use to get the shapes I was after and that seemed to work. I don't really learn from watching videos, but this book really helped me out.
Great book, with lots of good information, and the author has a good background in Pixel Art. However, the price seems a bit too steep for the size and information this book contains. It is, however, really the only book of it's kind.I wish the interviews were a bit more in-depth, and not so short, especially since they were artists for some very well known, beautiful games. The book could have also been a lot more hands-on.
When revisiting this book, I found myself ignoring much of the techniques outlined in this book. The methods of content generation aren't practical anymore.At a lower price point, this might be a good handbook for a beginner, however as it is now, it is too expensive for the content it offers.
I don't know how much in depth that drawing pixel art tutorials go, but this is a *very* beginners book. It contains a few typos and weird grammatically incorrect sentences, too, so if you're a grammar nazi like I am, it may be hard to not get frustrated at some of the content. $47 dollars, though? If anything, I'll give it 2 and a half stars.
Great book designed for amateurs. I'm learning a lot!
This is such a great book, I need it a long time ago. Have ready only up too page 99 and feel like I have learned so much, and now all those ideas I have are posissable.
This is a book i wish i had 10 years ago. I know that for myself and many other gamedevs i know, art skills are very difficult to master. Silber teaches pixel art with an exact, technical manner that my computer-esque mind can understand and put into practice. Wonderfully illustrated, it covers many different aspects of pixel art - really just about anything you would need. Characters, backgrounds, animations, color palettes, and software are all discussed in a straightforward way. Having never dealt very much with pixel art in the games I work on, I'm now taking a second look at the form, especially after the great arguments Silber gives in favor of it.
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